Now showing items 1-5 of 5

    • Hallam, Samantha Blair
      Fluids such as gases and liquids are often animated through physically based techniques rather than manually. While this method can generate highly detailed fluids without tedious work from an artist, it also diminishes ...
    • Kekre, Rushil Shashank (2017-12-01)
      I have developed a set of Houdini Digital Assets (HDA) to control phase change in materials that melt. Examples of real world materials that exhibit these phenomena include melting candles, molten steel, etc. The purpose ...
    • O'Brien, Patrick Michael (Texas A&M University, 2008-10-10)
      This research develops an extendible framework for reproducing watercolor in a digital environment, with a focus on interactivity using the GPU. The framework uses the lattice Boltzmann method, a relatively new approach ...
    • Flannery, Rebecca Lynn (Texas A&M University, 2008-10-10)
      This thesis presents a method to implement a hybrid particle/grid uid simulation on graphics hardware. The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit, or GPU. The ...
    • Goswami, Soumitra (2021-04-14)
      In the past decade, we have seen a myriad of games set in the ocean and around deep water. Fluids are becoming a more substantial part of video games with larger production budgets. We have seen a shift in real-time fluids ...